![]() ![]() When we're fully digital we'll see more true horror games coming back." "In the $60 disc-based market horror doesn't fly - it's the ultimate 'Campaign Rental' that's played for two days and traded in and I'm sure EA knows this. "Generally speaking, the scarier a game is, the less empowered a player feels," wrote Bleszinski. Part of his premise was the idea that horror in games is generally based on the idea of weakness on the part of the player, an idea that conflicts with most mainstream AAA titles. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Įarlier this year, former Epic Games designer Cliff Bleszinski wrote a post on his personal Tumblr arguing that horror games are a difficult sell in the $60 disc-based market. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |